Favorite Loadout – Primary: RSASS Silenced with Extended Mags, Secondary: MP9 Silenced, Lethal: Claymore Tactical: Scrambler, Perk 1: Blind Eye Pro, Perk 2: Assassin Pro, Perk 3: Marksman Pro, Killstreak: Support (UAV, Ballistic Vest, Remote Sentry), Death Streak: Martydom
I’ve been addicted to Call of Duty: MW3 since it’s release back in November 8, 2011. Having sucked terribly at Black Ops until I learned how to take advantage of my perks, I vowed to be better at MW3. However, like Black Ops, I started with the core maps and tended to have more deaths than kills but not with such a wide spread as I did in Blacks Ops. I had the advantage of having the maps on the first day like everyone else who bought it upon release, thus they had no real advantage other than skill. Eventually, when I began playing with a buddy Gamertag: nottall4nothn, who only played hardcore mode, I saw my K/D increase. And now today, even on core mode, I get more kills than deaths 9 times out of 10.
In hardcore mode there’s no mini map/HUD always up that’ll give your position away with an unsilenced weapon, so you actually need a UAV (killstreak reward) to ever see other players on a map. So going around a corner full speed as most players do in core mode isn’t always a good idea in hardcore mode. And in this mode, I found my love of the sniper rifle, the RSASS listed above. Maps like Mission, Village, Liberation, Resistance, and Bakara are the dream for a sniper. I’ve even found some spots on maps like Dome, Piazza, Carbon, Arkaden, and Downturn that usually aren’t the best places for a sniper in any mode. With my Blind Eye Pro and Assassin Pro perks , I can blend into the foilage and not have a red name tag on my player, adding to the stealth. So I “camp” in the best spots I’ve found and support my team from a distance, protecting them from flanking enemies or those who decide to run alone in my direction. Yet, this real world tactic of waiting for the perfect shot is frowned upon in the video game world, and you’ll never be shocked to hear “fucking camper,” “camping bitches,” or “get some skills you fucking camper.”
It is against the law to camp, however no one ever explains or defines exactly what camping is. In all my time playing MW3 I’ve probably had about 4 games where I didn’t get killed staying in the same spot the entire game, which I’d call camping, if I didn’t have a sniper rifle. My best sniping game was on Carbon (22-0), just three away from the infamous MOAB. I’ve never been able to successfully duplicate that output on that map because today everyone knows where the spot is. And almost all of the other great sniper spots on every map are virtually known to everyone who camps or snipes. Yes I said camps or snipes because a sniper is supposed to camp right? Not in call of duty, you’re supposed to quickscope i.e. pull the sights up just enough to see or not see your target and kill him with a shot and drop your sights again as if you’re using an assualt rifle. Hardscoping, or what I like to call “true sniping” is against the rules of the true Call of Duty gamer.
You’re not supposed to sit in a corner and wait for your enemy with a sub-machine gun or assualt rifle, you’re supposed to run and gun as quickly as possible. You’re not supposed to catch an opponent off guard. He’s supposed to see you kill him. Or at least you should be walking up behind him and not sitting in a dimly lit corner that allows a bit of camouflage so that you can ambush him. This is bad form, and you suck because of it. Anything that resembles real warfare with a little tactical strategy is not cool because this is a game, not real life. So you should not be intelligent, tactical, take your time, and be methodical in your approach. Run, gun, die, and respawn is the way of the game.
I’d totally agree if the backlast on camping was only a phenomenon against those who sit in corners with assualt rifles, sub-machine guns, and light machine guns. Yet, it’s not. You can get called a “fucking camper” if you’re creeping around a corner too slowly, or if you happen to pop out, or into a room and get a kill against someone. In truth, it seems that regardless of what you do, or how you do it, you’re a camper. If a player doesn’t think they’ve had enough time to react to you, you’re a camper. If they don’t see you running up to them, or you turn on them because their aim sucks, you’re a camper. I’m a camper, even when I’m dicing people up with my favorite submachine gun, the MP7. It seems to me that people will call you a camper, simply because they died. And sometimes I think players aren’t really so adverse to camping, but more so adverse to dying because it negatively affects their kill death ratio, or K/D as we call it.
So my take is, I’ll snipe, creep slowly, or run and gun when my favorite gunning maps present themselves. Why? Because I should be able to play the game exactly the way I feel without any care for anyone else’s opinion. You know why? Cause, I paid my $59.99 for the product just like they did. If Infinity Ward, Sledgehammer and all the companies, designers and people apart of bringing the product to life didn’t want people to be able to choose their own style, they’d create the game that way. Thus for those who hate campers; flank em, noob tube em, throw a grenade, a flashbang, or drop a predator missile on their heads before you venture into that room or around the corner. Regulus Lynch is the team sniper, and the picture below says it all.